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thatgamecompany

Senior Art Producer, Unannounced Project

Posted 10 Days Ago
Be an Early Applicant
Remote
Hiring Remotely in United States
100K-130K Annually
Senior level
Remote
Hiring Remotely in United States
100K-130K Annually
Senior level
Manage art teams for production across various projects, ensuring timely delivery, quality standards, and effective communication among teams.
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Job Title: Senior Art Producer, Unannounced Project
Reports to: Production Director

We’re looking for an experienced Senior Art Producer to manage and drive the success of our art teams, including Visual Development, Animation, 3D & 2D Art, Audio, and Technical Art. This role is critical to ensuring the timely, quality-driven, and collaborative production of all art assets across our projects. Working closely with the art leads and directors, designers, graphic and sound engineers, and production department, you’ll play a pivotal role in bridging creative and technical processes, managing production timelines, and fostering thatgamecompany’s signature creativity and player-centric culture.

Key Responsibilities

  • Project Management & Resourcing

    • Lead planning and scheduling of all art production tasks from initiation through post-deployment, ensuring alignment with medium- and long-term project goals and deadlines.

    • Work closely with art leads to monitor staffing needs, budgets, and timelines, promoting resource efficiency and prioritizing tasks across all project phases.

    • Utilize automation, scripts, and Jira to streamline tracking and reporting processes.

    • Proactively identify and address potential bottlenecks or delays within the art production pipeline, collaborating with the team to troubleshoot, adjust plans, and mitigate risks effectively.

  • Planning & Alignment

    • Collaborate with senior management and art leads to develop and maintain medium- to long-term vision planning, staffing strategies, and roadmaps for the art department.

    • Partner with art leads to evaluate future project scope, break down design requirements, and identify cross-discipline dependencies and technical needs.

    • Establish and implement efficient production frameworks and processes to meet leadership goals and support TGC’s signature creativity.

    • Work closely with the creative director and art leads to ensure art assets meet quality standards and production timelines.

  • Communication & Team Support

    • Advocate for the art team’s needs by providing management with solutions that balance creative quality and project goals. Represent the art team’s interests in meetings and discussions.

    • Facilitate collaboration between the art team, design, production, and external partners, fostering a positive and cooperative environment.

    • Emphasize continuous learning and growth through retrospectives; gather and share feedback from the art team with other disciplines, promoting open communication and ongoing improvement.

Key Qualifications

  • Experience & Skills

    • 5+ years in art production/project management, focusing on art pipeline coordination within a game.

    • Proficiency with Google Sheets (advanced formulas, pivot tables, AppScript) for data tracking and automation.

    • Intermediate to advanced Jira skills, with experience managing workflows, sprints, and task prioritization.

    • Solid understanding of art and game development processes from concept to delivery.

  • Communication & Relationship Management

    • Exceptional written and verbal communication skills.

    • Strong relationship-building skills, with a history of effectively working cross-functionally with creative and production teams.

    • Ability to translate complex project needs into accessible, actionable steps for team members.

  • Problem Solving & Adaptability

    • Proven analytical and problem-solving skills, with a proactive and adaptable approach to shifting priorities in a fast-paced environment.

    • Ability to think critically, anticipate challenges, and act as a solutions-oriented leader.

Nice-to-Have

  • Experience in mobile, free-to-play, or live social game production.

  • A background in the arts or an art-related undergraduate degree.

  • Active player of Sky: Children of the Light.

Passion for art and game development is essential. Join us in helping bring our artistic visions to life in ways that inspire players and represent thatgamecompany’s creative spirit!

Perks:

• Paid Time Off, Holidays, and Two Weeks Winter Break

• Employees and their dependents get medical, dental, and vision coverage, regardless of their level, tenure, or position within the company. Moreover, these benefits start on the first day of the job—there’s no waiting period before they kick in.

• Pet Insurance for those who need it too.

• Compassionate leave for employees who needs to take care of their family members

• Pre-tax wellness stipend

• Pre-tax work from home stipend

• Access our savings plan (401K program) with company match

• Mental health resources including Headspace membership and Employee Assistance Program (CCA)

• Discount portal for everyday goods and services

• Employee inclusive and diversity initiatives such as Grow Together

• Support for personal professional development

We look forward to meeting you!

Applicants must be authorized to work for any employer in the U.S or Canada. We are unable to sponsor or take over sponsorship of an employment Visa at this time.

The salary range for this position is $100,000 USD to $130,000 USD annually, with the opportunity to earn an annual discretionary bonus. This salary range is an estimate, and the actual salary may vary based on the Company’s compensation practices.
Employees in this position are eligible to participate in the Company’s standard employee benefit programs, which currently include the following: medical, dental, vision, 401k, and paid time off.

#LI-Remote 

Top Skills

Google Sheets
JIRA
HQ

thatgamecompany Santa Monica, California, USA Office

Santa Monica, CA, United States

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