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Intel

GPU Architect

Reposted 18 Days Ago
Be an Early Applicant
Remote
Hiring Remotely in US
215K-303K Annually
Senior level
Remote
Hiring Remotely in US
215K-303K Annually
Senior level
The GPU Architect will develop Intel's next-gen GPU architecture, conducting competitive analyses, ensuring hardware-software interoperability, and optimizing GPU performance for various needs.
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Job Details:

Job Description: 

You'll be working within the GIA Architecture group (Graphics and AI Architecture) who develops and architects Intel's next generation shader core. This team drives end to end architecture specifications across graphics and compute IP for highly scalable SOC's.

Responsibilities include:

Conducts competitive analysis and standards efforts, industry trends, and customer requests to develop hardware and software feature roadmap meeting platform needs.

Ensures interoperability of hardware and software throughout the product life cycle.

Drives GPU functionality, connectivity, configuration, performance, timing, power, and area goals.

Evaluates feasibility tradeoffs and explores and defines new approaches and novel architectures for GPU.

Delivers optimized GPU for multiple segments spanning from ultralow power through client and into high performance GPU, super compute, and customized GPU offerings.

Develops testing approach and preliminary test plans, performs behavioral and/or performance modeling of new features and configurations, and conducts analysis of results using advanced statistics and data predictions for benchmarking and determining ROI of areas for improvement.

Provides experimental/proof of concept changes for proposing design alternatives meeting performance, power, area, and timing constraints.

Reviews, challenges, and influences cross functional roadmaps and defines technology targets for future GPUs.

Collaborates with architects, design engineers, verification engineers, and research teams to improve the overall design of GPU and overcome performance bottlenecks and constraints.

Works hand in hand with presilicon and postsilicon teams to debug, root cause, and identify workarounds and solutions for critical failures.

Qualifications:

Minimum qualifications are required to be initially considered for this position. Preferred qualifications are in addition to the minimum requirements and are considered a plus factor in identifying top candidates.
Minimum Qualifications:
BS/BE, 12+ years of experience

Background in GPU and/or CPU design
Architecture/Microarchitecture experience

Experience in low power design

Expertise in performance analysis and attainment

Preferred Qualifications:

MS/ME, 10+ years of experience

Graphics and 3D programming

Experience in AI/ML algorithms

Experience in ISA (Instruction Set Architecture) definition

Expertise in C++, Python, RTL design
Requirements listed would be obtained through a combination of industry relevant job experience, internship experiences and or schoolwork/classes/research.

          

Job Type:Experienced Hire

Shift:Shift 1 (United States of America)

Primary Location: Virtual US

Additional Locations:

Business group:The Client Computing Group (CCG) is responsible for driving business strategy and product development for Intel's PC products and platforms, spanning form factors such as notebooks, desktops, 2 in 1s, all in ones. Working with our partners across the industry, we intend to deliver purposeful computing experiences that unlock people's potential - allowing each person use our products to focus, create and connect in ways that matter most to them. As the largest business unit at Intel, CCG is investing more heavily in the PC, ramping its capabilities even more aggressively, and designing the PC experience even more deliberately, including delivering a predictable cadence of leadership products. As a result, we are able to fuel innovation across Intel, providing an important source of IP and scale, as well as help the company deliver on its purpose of enriching the lives of every person on earth.

Posting Statement:All qualified applicants will receive consideration for employment without regard to race, color, religion, religious creed, sex, national origin, ancestry, age, physical or mental disability, medical condition, genetic information, military and veteran status, marital status, pregnancy, gender, gender expression, gender identity, sexual orientation, or any other characteristic protected by local law, regulation, or ordinance.Position of TrustThis role is a Position of Trust. Should you accept this position, you must consent to and pass an extended Background Investigation, which includes (subject to country law), extended education, SEC sanctions, and additional criminal and civil checks. For internals, this investigation may or may not be completed prior to starting the position. For additional questions, please contact your Recruiter.

Benefits:

We offer a total compensation package that ranks among the best in the industry. It consists of competitive pay, stock, bonuses, as well as, benefit programs which include health, retirement, and vacation.  Find more information about all of our Amazing Benefits here:

https://jobs.intel.com/en/benefits

Annual Salary Range for jobs which could be performed in the US:

$214,730.00-$303,140.00

Salary range dependent on a number of factors including location and experience.

Work Model for this Role

This role is available as a fully home-based and generally would require you to attend Intel sites only occasionally based on business need. This role may also be available as our hybrid work model which allows employees to split their time between working on-site at their assigned Intel site and off-site. * Job posting details (such as work model, location or time type) are subject to change.

The application window for this job posting is expected to end by 03/06/2025

Top Skills

3D Programming
Ai/Ml Algorithms
C++
Graphics Programming
Python
Rtl Design

Intel Irvine, California, USA Office

111 Theory, Irvine, CA, United States, 92617

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